![]() Don't know exactly how they achieved to make it run above 30 fps, I thought all the animations were made around 30, and exceeding it would either still render main animations at 30fps (so every frame would play twice, and it'd look weird, like when AC Syndicate came out, everything ran at 60fps, but stuff like clothes physics would still play at "30fps") or speed up everything like it was the case before).The worlds of gaming consoles and PCs are worlds apart, but Diablo 3 Crossplay is altering everything. (Though they apparently found a way to actually run the lastest Zelda to 60 fps, for real, which is impressive, though it breaks some physics and almost no one can actually reach 60 because of how it requires an insane processing power. What comes to my mind right now are Emulated games, like Zelda games that are typically built around 30fps, and increasing it would only speed up the whole game. You can probably find some old games that can't exceed a certain framerate because they're built around it or even badly made console ports. Well as I said, For Honor seems in no way built around the amount of frames randered, so yeah, there'll always be a way to uncap it, though they theoretically could kick anyone exceeding a certain framerate from online encounters (they already do it for people who get low framerate on PC), but they won't, it's just not how they've designed it, and the advantage from 60 et 120fps isn't enough to make them change that. Does this concept only apply to 2D games? Or are there 3D games that if you uncap the fps the game runs too fast? So my response would be that there would always be a way to uncap the fps in a game like for honor. I was mainly talking about the context of For Honor, since many people say to just cap the fps so everyone can play etc. Цитата допису ØniKanji:Never played that game on PC, but when you mention games running twice as fast I do remember some other 2D games doing that. Never played that game on PC, but when you mention games running twice as fast I do remember some other 2D games doing that. (though 60fps wouldn't fix sh*t for console, and since the gameplay isn't tied to framerate, it's mostly a question of input delay and increased reaction times, but even in FH, the added frame delay from lower framerates is noticeable, and adds up to the rest). ![]() Even if you'd succeed to do that, you wouldn't be able to play online.įor Honor isn't that kind of game though, they didn't build the gameplay around framerate, and they didn't build the game to run the same on consoles and PCs, so if a move takes 500ms, its animation is seen for 30 frames at 60fps, but it'd be 60 frames at 120fps, and sadly, only 15 frames on consoles. ![]() If the game was rendered at, let's say double framerate, so 120fps, that same move would still be 12 frames, except it wouldn't be 200ms anymore, but 100ms, the game would run twice as fast. If a move takes 12 frames, it takes exactly 12 frames, which is about 200ms. Animations and the whole gameplay's logic are tied on the amount of frames rendered. Uncapping it (assuming it's possible) wouldn't achieve what you want, it'll either make the game runs faster or break it badly. Цитата допису ØniKanji:I haven’t found a game that you couldn’t unlock the framerate somehow, so I doubt they really could lock it permanently.įighting games, like Street Fighter V for example, have their framerate locked really hard to 60 fps.
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